Designing AR/VR Experiences | Embodied Internet
Key Note | Masterclass | 12 Hours Course
This course is designed to help
​
1. Gain an understanding of how virtual and augmented reality will impact our world
2. Learn when to use virtual and augmented reality for customers and employees
3. Learn how to scope and build VR/AR content and experience
The Experience
All our courses are designed to be highly interactive, audio-visual and conversational
The participants use a digital classroom for all learning materials, break-out groups etc. They will have access to the content up-to 3 months upon completion of the course
We graduate participants from the course through the world's first dynamic NFT application in the field of education and learning
Course Details
Designing AR/VR Experiences
In this course participants will learn the design principles of AR/VR, technology framework, use cases across industries and functions. They will use a tool kit to learn and apply their learning to their business
The Basics
Module 1
Definitions: virtual reality, augmented reality, extended reality, the metaverse
Content types and creation: 360 video, game engines (Unity, Unreal); Devices: headsets and smartphones
Why use VR/AR for training (Meta research and Imperial Medical College London results)
Dive Deeper: Augmented Reality
Module 2
When to use augmented reality
Use case: industrial training (TeamViewer)
Use case: management training (Yeltic)
Dive Deeper: Virtual Reality
Module 3
​When to use virtual reality
Use case: hard skills training (KLM airlines pilot training)
Use case: soft skills training (DDI)
Story Boarding & Scripting
Module 4
​How to create a story for an experience
How to write a script for an experience
Case study (Accenture)
Interaction Design
Module 5
​What types of interactions are possible in VR/AR
Best practices for interactions in AR (with case study, PandaAR)
Best practices for interactions in VR (with case study, Tree)
Who To Work With
Module 6
​Resources for building on your own content
How to find a reputable development company; when should you work with an outside parter versus in house
How to build a team in house
Deployment
Module 7
​Which device works best for which type of content
Deployment best practices
Tips for follow up discussions
Other Workplace Metaverse Applications
​Meetings in the metaverse
Social activities in the metaverse
Employee behavior in the metaverse
Module 8
Summary & Next Steps
Module 9
​Why you should start investing in VR/AR now
How to convince your boss to invest
How to judge and measure outcomes
MyLearningNFT Graduation
Module 10
A summary and round up session in which participants mint their dynamic MyLearningNFT that helps them to keep learning on the course topics over the next 12 months and verified by faculty. The also have 2-3 check group check-ins with faculty on curated topics.